Pale Beta 1.2.1 is available
Sorry for forgetting to post updates here. Complete changelog so far:
Beta 1.2.1 addendum (Feb 24, 2025):
- Used X offsets to tweak the more troublesome weapon exit points. They're better now.
- Added installation instructions to the readme.
Beta 1.2.1 (Feb 23, 2025):
- Fixed missing graphics for several ships (at least six I think)
- Converted all ship graphics to RLED (some were missed by SpacePort)
- Adjusted XY Compression on weapon exit points to better fit the perspective of the ships. Some ships weren't quite correctly oriented for their frames, so the fit for those could not be perfect.
Beta 1.2 (Feb 22, 2025):
- Fixed Corvette graphics.
- Removed junk pixels from Mod-Monitor sprite.
- Recolored sidebar to allow target images to blend.
- Added missing scan masks to governments to allow smuggling missions to work.
Beta 1.1 (Feb 8, 2025):
- Added ship names and titles where missing in shipyard, comm, and targeting dialogs.
- Added government comm and targeting dialog strings.
- Added missing lowercase outfit names for the player info dialog.
- Added more documentation.
- Added completion text to various Pale delivery missions. It felt weird for the mission to end with no text.
- Corrected a typo in the QuickBrief for mission "Invisible Hunter." <RST> was used where <RSY> was intended.
- Adjusted Shield Booster to attempt to scale its recharge rate more accurately to the original.
- Added sale values for captured escorts. 10% of shipyard price for most ships, 2% for incredibly rare and ultra expensive ships you shouldn't be able to capture anyway.
Beta 1 (Feb 4, 2025):
- Initial port in SpacePort.
- Added nplay file for WineNova/Nova CE support.
- Adjusted speeds of ships to feel closer to the EVC port.
- Resolved all weapon/outfit conflicts (artifact of SpacePort process) reported in the debug log.
- Created "Geek's Planets" for Pale.